Diplomiscellany: A Compendium of Diplomacy Related Material

Maharajah's: Variant Home Page

Flowery War: Variant Home Page
Model House Rules for Non-Judge E-Mail Diplomacy
Unconstitutional: Variant Home Page
Dawn of the Enlightenment: Variant Home Page
Known World 901: Variant Home Page
Western World 901: Variant Home Page
East Indies: Variant Home Page
Spice Islands: Variant Home Page
Maharajah's: Variant Home Page
Mandate of Heaven: Variant Home Page
Twilight of the Classical World: Variant Home Page
South of Sahara: Variant Home Page
Diplomacy and the Way of the Warrior
Allan B. Calhamer: The Inventor
Miscellaneous Miscellany
Coalition: Game Home Page

This page contains the official rules for the variant, large and small maps, a list of province names and official abbreviations, files for implementation of the variant on Realpolitik, the variant Hall of Fame, news and links to articles I wrote detailing the early development of Maharajah's.
This variant is a building block, along with the Spice Islands variant, of the East Indies variant, but is completely playable on a stand alone basis.
Version 2.0 of Maharajah's has been implemented on the Realpolitik adjudicator and the USTV Judge.  If you are willing to help add the variant to another automated adjudication program, please contact me.
Maharajah's has been combined with the Spice Islands variant to create the East Indies variant.
All rights in this variant are reserved to David E. Cohen. Permission is hereby granted for purely non-commercial use of this variant. No permission is granted for commercial use of this variant. Commercial use of this variant is prohibited without the specific prior written consent of David E. Cohen.

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For some background information on this variant, you may want to read an article that appeared in the Spring 2002 Retreat issue of the Diplomacy Pouch.

This article, which appeared in the Fall 2002 Retreat issue of the Pouch, is a follow up to the first article.

This article, which appeared in the Spring 2004 Movement issue of the Pouch, is the third article in the series.

Two versions of the current map (Version 2.0).  The first version is a beautiful rendition by Kristian Gustafson, blank, for people with some skill in the use of graphics programs.  The second version, larger and plain, shows unit starting positions.



Abbreviations List and Smaller Maps

Stalemate Lines in version 2.0 of Maharajah's Diplomacy

Download a complete, zipped package of Realpolitik files for Maharajah's Diplomacy here.

Variant Rules:
All rules are as in Standard, except as follows:
1. The victory criterion is ownership of a majority of the Supply Centers (19 out of 37).
2. Navigable Rivers/River Convoys. The rivers on the map, representing the Indus, the Ganges/Brahmaputra/Patna/Hooghly, and the Irrawaddy are available for fleets to travel up to the interior, and they can be used to convoy. The fleets will be on the provinces, as the rivers are not spaces themselves, but merely indicators. If a fleet attacks a convoying fleet in a river province, the convoy is disrupted whether or not the attack is successful, but an attacking army must dislodge the fleet for the convoy to be disrupted.  *For a clarification and examples of this rule, see below. Simplified Rule: Rivers are navigable, but cannot be used to convoy.**
3. Additional Home Centers. If a power leaves a specific unit on a Supply Center whether owned by that power or not) for an entire game calendar year (consecutive Spring, Fall and Winter turns), then that Supply Center becomes a new Home Supply Center for that power. Moving a different unit onto the Supply Center in the fall is not effective for this purpose. In that case, just as in Standard Diplomacy, the Supply Center is a Home Supply Center for the original owner, but presently belongs to a different power. A Supply Center can only be a Home Supply Center for one power at a time, so if power A converts power B's Home Supply Center to a Home Supply Center for power A, then power B must recapture and reconvert the Supply Center in order for it to once more be a Home Supply Center for power B.  Simplified Rule: Players may build in any vacant Supply Center they own.**
4. The starting year of the variant is 1501.
5. The adjustment phase or turn, commonly known as "Winter", may be called "Monsoon".
*Navigable Rivers/River Convoys Clarification:
In response a a few questions, I want to clarify the rule on navigable rivers and river convoys a bit. 

1. In order for a province to be an origin or destination province for a convoy, it must either (a) border a water province, or (b) border or contain a river.  Thus, inland provinces that border river provinces (such as Kandahar, Jaipur or Warangal) may not be an origin or destination province of a convoy.

2. For a fleet to move from one river province to another (or to convoy *directly* from one river province to another, as opposed to using a chain of fleets), the two provinces must be adjacent either by coast or by river. Therefore, fleets may not move directly between Assam and Ava, or between Agra and Lahore.

3. A convoy may contain river province and sea province components.  For example:

A Assam-Jaffna
F Bengal-Convoys A Assam-Jaffna
F Bay of Bengal-Convoys A Assam-Jaffna
F Nicobar Sea-Convoys A Assam-Jaffna

would be a valid order set.

4. A fleet in a river province may convoy *directly* (as opposed to being part of a convoy chain) only from provinces that border it by river.  For example, a fleet in Bengal may convoy *directly* from or to Assam, Benares, Muzaffarpur, Orissa and Sambalpur. It may not convoy *directly* from or to Pegu, which it borders by coast, but not by river.
5. An attacked fleet does not the have enhanced power to disrupt river convoys that is otherwise available to fleets in this variant.  For example:
F Benares - Sambalpur

F Sambalpur Convoys A Orissa - Benares
A Orissa - Benares
A Jabalpur Supports A Orissa - Benares
F Benares does *not* disrupt the convoy.
**The GM and players should decide whether to use one or both of the simplified rules before beginning the game.